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Merge inventories of dead zombies

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Falsified Posted 1610780185 (179 views)
Probably a very far-fetched idea, but trying to loot the bodies of zombies that pile close to eachother will only show one of the loot inventories. To fix this, I suggest that it could merge the inventory loot of each zombie that died close to another zombie.
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Valeriosa
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Valeriosa Posted 1610787072
Yeah, like a big list of loot from all those zombies.
Norda
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Norda Posted 1610878903
I think that will create another problem, the inventory system allows only one person to search a storage at a time. For players playing in a group, this would mean that you would not be able to loot at the same time. We scavenge more quickly all together.
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Falsified Posted 1610879254
A plausible fix would be to allow multiple players to search the same storage, but have it update the contents of the inventory whenever something is put in or removed from it.
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Falsified Posted 1610879356
A different approach would be to allow players to search the same inventory, however they will only have access to the inventory of the zombies they killed.
Norda
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Norda Posted 1610879589
The storage system will have to be completely rewritten. I have to correct things first before adding new ones.

In the current system I thought it was a priority to optimise it. I made a system without Synchronisation. The server processes its data without having to send it to the client. The client already knows the content so when he takes it it is stored in his inventory on the client side without synchronisation with the server. This way I avoid unnecessary exchanges.

The server and client side inventory are not synchronised. I will have to review this to make this possible.

In real life, searching a cabinet with several people is just chaotic. That's why I took the decision not to have a group of XXX people searching a single cabinet.
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Falsified Posted 1610879704
Alright
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Norda Posted 1610879763
I've already brought an avalanche of novelty that makes playing more comfortable. By rewriting the complete structure of Zworld I managed to divide by 3 the number of files and the size of the source code. Stupid mistakes brought some small conflicts that I absolutely must correct to move on to the next objectives. I am already mega grateful for the reports you give me. :)


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