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New Melee Weapons/Firearms

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profile avatar Napalm
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Napalm Posted 1634221309 (149 views)
Not sure how difficult it is to add new weapons, but I would like to suggest some new ones.


MELEE WEAPONS:

Spiked Bat (Craft a baseball bat with some nails and metal, more damage and inflicts bleeding)

Combat Knife (Military version of the Hunting Knife, better damage and durability, can only find on military zombies and weapon crates)

Fire Axe (Better Hatchet, more damage and durability but much harder to find because it would've been a popular emergency weapon early in the outbreak)

Fists (Absolute last resort weapon, equip by equipping an empty equip slot. Very risky and low damage, but always available)

Lead Pipe (Semi-common blunt melee weapon, moderate damage, durability, and swing speed)

Wrench/Pipe Wrench (Similar to Lead Pipe, maybe swing a bit faster?)

Pickaxe (Very rare to find considering circumstances, but could be useful as a melee weapon. Similar to sledgehammer.)

Katana (Extremely rare exotic weapon. Very high damage, fast swing speed, and great durability, but where would you find this? Consider yourself very
lucky if you happen to find one.)


FIREARMS:

Winchester Lever-Action (Uses extremely rare .357 ammo. Essentially a rifle version of the .357 Magnum, holds 12 shots, bullet by bullet reload.)

M1911 (Uses semi-rare .45 ACP ammo. 7-8 rounds in magazine. Acts as middle ground for firepower of the handguns, not as strong as the Deagle,
but not as weak as the Glock 20. Maybe 60-70 damage.)

Ruger MK.III (Common Handgun chambered in .22LR. Very weak, 15-20 damage, but has 10-11 shots and .22LR would be a very common ammo. Fast fire rate.)

Ruger 10/22 (Rifle version of Ruger MK.III. More ammo in magazine, maybe 15-20 shots, but same damage. Fast fire rate.)

FN FAL (Rare military rifle. Uses rare .308 ammo. Very powerful, 80-100 damage. Semi-auto or full auto.)

SR-25 (Extremely rare semi-auto military sniper rifle. Uses 7.62 nato. Very strong, 100-110 damage. Semi-auto. Has useful scope.)
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Napalm
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Napalm Posted 1634221541
Adding an additional note:

Shouldn't weapons that use the same caliber deal the same damage?
If so, why do the 5.56 nato guns have such different damage?

Why is the AK47 somehow weaker than the Glock 20?

Also if you actually end up adding the new guns that use different ammo, maybe add a new type of powder or powders so we can craft the ammo.
Valeriosa
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Valeriosa Posted 1634346226
I like this.


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