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El Diablo
Posted 1658505298 (196 views)I am strongly against kill-only conditions on the survivor. You get scratched with no cloth in your inventory or ran near lvl 2 fire and caught on fire? Well, you have no choice but
Sometimes you can't even help it but just die because you got bleeding while fighting the hoard so even if you are able to beat it otherwise Bleeding? 100% Die with no health loss >I'ts better to make it deal slowly decreasing DPS (Blood is slowly coagulating), but sprinting, meleeing and jumping makes it worse (Bandages reduce, but not insta-remove bleeding effect) Fire? 100% Die with no health loss >Would be nice if it had Fire lvl DPS scale, so you get burnt if you are standing in fire AND you can catch on fire and receive DPS from it (cuz Fire lvl 2? sticks to you) (Extinguishing yourself and jumping in water removes it, crawling on the ground slowly removes it) Poison? 100% Die with no health loss >Opposite of bleeding, DPS with increasing damage over time (Once again, sprinting, jumping and meleeing imcreases blood flow and makes poison spread faster) Virus? That's okay, keep it like this Hypotermia? That's okay, keep it like this Also it opens possibilites to make some interractions between effects You are bleeding but you are burning? Your wound is cauterizing (Though pain is immerse) You are poisoned but bleeding? You take reduced poison gain (or even reverse it) ๐1
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